How Augmented Reality is helping Students in Learning?

What is Augmented Reality

Augmented reality is a live view of the real environment whose elements are augmented by computer-generated real-world sensory inputs like graphics, videos, sound or GPS (Global Positioning System).  Augmented Reality (AR) is also called as mediated reality, in which a view of reality enhances one’s current perception of reality. Augmented reality is being used to enhance the experience of watching the real environment in a different and logical way. Augmented reality experiences were used mostly in game and entertainment, but now the field has grown. Even the educational industries are also getting interested in it.

augmented reality

The most common use of AR (Augmented Reality) can be seen through mobile apps. You have to point your phone’s camera towards something that the app recognizes, and the app will generate a 3D Image or video superimposed over whatever is on your device screen.

Eye Arresting Presentation  

One can make their presentation more interactive and informative by using augmented reality videos. For example, if a teacher is using a presentation to teach statistics to students, he/she can use augmented reality images or videos related to statistics so that the presentation becomes more informative and more eye-arresting.

Interactive Lessons

Now students will be able to access educational models on their own devices via the augmented reality applications, which are found in almost every app store. By viewing augmented models, the students will gain a better understanding of the concepts they are studying.

Less Expensive and Portable

Physical models, detailed illustrations and physical models are very much expensive. Sometimes it becomes impossible to buy all the necessary models and supplementary learning materials for the school. With the help of augmented reality, schools do not have to invest more in these study materials. Now students can access models from any device at any time.

Higher Retention

After a simple scan, students can access augmented models of any part of the human body, famous monuments etc. Even the students can access the related website directly from the mobile application. For example, scanning an image with a 3D model of the Respiratory System and viewing the augmented Respiratory System, students can directly visit the website to get more information on that. Using these techniques students will be able to retain more knowledge for a longer period.

 

Collaborating both education and Augmented Reality will encourage students to spend more time on studies rather than doing unnecessary things. Introducing students to new technologies will help them to discover their unknown passion.

 

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